

Using the heightfield wrangle to control flow and debris fields and finally using the heightfield scatter node to scatter points on the terrain for instancing. Island - Using objects to generate a specific terrain. Understanding how the Hydro and Thermal Erosion works.

Simple Mountain Range - Using the Noise node to generate a basic mountain range and using the masking tools to control the Erode node to get more controllable erosion resultsĬliffs and Dunes - Using the Pattern node to generate dunes and learning how to mix terrainsĬraters - Building a lunar landscape by using polygonal objects to modify the heightfields.Ĭanyon - Using objects to generate masks and a detailed look at the Heightfield Erode node. Content Details - 7 Video Chapters (with Audio)
